Side Story Update: Elvish Extravaganza


A new update has arrived which focuses on a new elvish location. I wanted to add two ways of getting to that new location but implementing the second one took longer than expected and will likely be featured next month. Also, I have to admit that some of the bugs I’ve fixed in this and the last update are kind of embarrassing, especially if you’re familiar with RpgMaker. For example, whenever you can’t interact with a blockade or something it’s because I forgot to manually set the priority of the events to “same as characters” or pathing issues happen when I don’t make sure that the individual events can walk through everything. Honestly, for the longest time, I didn’t even know that the companions could block other events, but I guess I’m learning something new everyday xD. Before releasing this update, I tried to play through most of the content again myself, but I only focused on specific routes during some encounters with different options, basically meaning I didn’t test every option, so I’m still counting on anyone willing to help me fix things. Also, I’ve got to admit I rediscovered some weird typos and syntax mistakes that I fixed whenever I paid enough attention, but geez I don’t even know how that happened. I must have not proofread most of it, especially at the beginning of the game. Unfortunately, I wasn’t able to take care of as many bugs this month as I planned because my living room was renovated the last couple of days. As for the bug reporting reward I mentioned in the last update, I added a special section in the main game credits that are accessible either through the gallery or by reaching the time skip where I’m going to put future contributors in if they want to be acknowledged of course. Additionally, because it came up again, I’m going to release an android version of the game this month but I’m usually not playing on android myself, so it might be the version with the most issues. If you still want to play on android, please hit me with some feedback on how well it’s running or if there are things I should adjust in the future. Anyway, I still hope everyone’s having fun with the game. As always if you want to support me just pick a platform of your preference and donate xD.

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Comments

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For future builds would you consider including a list of quests that are currently intended to be completable and characters that are currently meant to be recruitable? That would be very useful to determine.

Speaking of which, I almost didn't discover that completing the assault on Castle Semayi caused the Demonic Depths to open up. You should probably have someone inform Vector about that.

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Ohh sure don't worry I can dedicate a section within the castle and/or in the patch notes to quests and characters in the next update. I already made sure that newer quests say that they can't be completed yet, but I haven't updated all the older ones. I mean I think I completed most of the currently available content at the Depths but I forgot to add the introduction that you can actually go there after the assault, sorry about the confusion again. Also, since it's basically only me (Vector) working on the game I'm informed xD.  As always thanks for the feedback though.

Oh, I just stuck with the default name lol.

Also I just noticed that I didn't finish that sentence. I meant to say that the list could be compared to a save to determine if there is anything still undiscovered.

Hmm I think I could maybe have it show up in the save screen but I might have to introduce new switches for some recruitments. I'll make sure to at least give an overview somehow with the next update.

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Oh, I guess I didn't explain myself very well. For a hypothetical example, if there is a quest on the list that isn't in my quest log then I would know to explore some more and if not, then I would know that I'm done with available content.

I didn't mean that the list should be on the save screen. That sounds like a lot of extra work for the same result. 

No problem. I think I'm simply going to list the quests by location somewhere in the castle and if a quest has prerequisites I'm adding those eventually too. Just a heads up though the next update will be mostly fixes again due to some issues I'm going to mention in the next update post, I'll definitely try to include the quest overview.